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Publications

Publications

2021

Michael Salmond. Video Game Level Design: How to Create Video Games with Emotion, Interaction & Engagement. Published by Fairchild/Bloomsbury Ltd. ISBN: 9781350015722 February 11th 2021.Book

2020

Joseph Adams, Angela Humphrey, Rama Hoetzlein. Developing Techniques for Rigging and Motion Capture to Simplify Animation. Presented at FGCU Research Day, April 16th, 2020. Article

Angela Humphrey, Rama Hoetzlein. Exploring Approachable 3D Animation with Motion Capture. Presented at the STEM Undergraduate Research and Internship Symposium, Dec 4th, 2020, FGCU. Presentation

Rama Hoetzlein. Natural Structures through the Convergence of Particles and Shapes. Proceedings of the XXII Generative Art Conference. GA2020. Journal Article

Michael Salmond. Videogame Design Practices & Principles: From the Ground Up. Published by Fairchild/Bloomsbury Ltd. ISBN-13: 978-1472567482. July 9th 2020. Chinese & French editions 2020. Book

2016

Michael Salmond and Ambrose. G. The Fundamentals of Interactive Design. Published by Fairchild/Bloomsbury Publishing Ltd. ISBN: 9782940411863. January 29th 2015 Chinese & French editions 2016. Book

Jackie Salmond and Michael Salmond. The Gamer as Tourist: The Simulated Environments and Impossible Geographies of Videogames. in Volume: Tourism and the Creative Industries: Theories, Policies and Practices. Edited by: Long, P. Morpeth, N. Taylor Francis, London. May 20th 2016. Book